Game Jam Projects

2019+ · Adventures & Puzzles · Collaborative Works · Unity / Unreal

The Messy Genius

The Messy Genius is an action puzzle game for mobile devices where you help Beethoven to finish his masterpieces by dragging various note sheets to the right spots of a stave.

In game, there are various colour-coded note sheets falling down and the player needs to catch and subsequently drag them to the right coloured spot of a stave located in the middle of the screen. The music is adaptive and gets more and more intense with the note sheets being correctly placed.

My responsibilities were implementing the general game logic and control systems.

It was developed with Unity at the Beethoven Game Jam 2019, organized by CGL and WDR3, and won 2nd prize out of eight teams.

Team Members: Daniel Baracotti (Game Design, Sound Design, Audio Programming) | Stefan Pohl (Arts & Animation) | Michael Gebhart (Programming)

Take Your Time

Take Your Time is a narrative adventure game where you walk down a traffic jam and spot different and personal stories in each car. Each story represents one of the many emotional sections you can encounter in life.
The further you go, the more stories you encounter that you might identify with yourself. The game explores themes in regards to being free and executing free will in a world impacted my machines and automated structures paving modern society.

It was developed with Unreal Engine at the Game Jam 2.0: The Art of Taking a Walk that took place at Cologne Game Lab back in December 2019.

Team Members: Anton Sagel (Game Design & Level Design) | Nare Matevosian (Level Arts & Technical Design) | Michael Gebhart (Technical Design)